AI Insights · Timothy · January 2022
Top 5 Play Pass Games on Android in the US - Q4 2021
Explore the performance trends of the top 5 Play Pass games on Android in the US during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top Play Pass games on the Android platform in the United States showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared:
RISK: Global Domination from SMG Studio saw a notable increase in weekly revenue, peaking at approximately $14K in mid-December. Weekly downloads also surged, reaching around 14.5K in the final week of December. Active users displayed a gradual rise, starting from 32.9K at the beginning of the quarter and reaching 46K by the end.
Hungry Shark Evolution by Ubisoft Entertainment experienced fluctuations in weekly revenue, with peaks around $9.7K in early November and $8.8K towards the end of December. Weekly downloads showed a high of approximately 21.4K at the end of October, with a slight dip in early December before recovering to 20.2K in the last week of the quarter. Active users saw a decline from 154K in late September to 144K by the end of December.
LEGO® DUPLO® WORLD by StoryToys demonstrated a steady increase in weekly revenue, peaking at $9.6K towards the end of November. Downloads reached a high of 21.2K in mid-November, while active users increased from 9.2K at the start of the quarter to 26.6K by mid-November, before settling at around 11.5K by the end of December.
Disney Coloring World, also from StoryToys, saw consistent growth in weekly revenue, peaking at approximately $6.1K in the last week of December. Downloads hit a high of 10.7K in the same week, while active users increased from 13K in late September to 17.3K by the end of December.
Flow Free by Big Duck Games LLC showed stable weekly revenue, with minor fluctuations and a peak of around $4.5K in the last week of December. Weekly downloads peaked at approximately 18.9K in early November, with active users showing a slight decline from 270K at the start of the quarter to 239K by the end.
For more detailed insights and data, visit Sensor Tower.